3/17/2023 0 Comments Dwarf fortress ascii 16x16It's very much the same difference as reading a book or watching a movie. There's less input, which forces you to use your imagination, which some people consider a good thing. You rely on your direct senses much less to interpret what's going on. Panning the view to a burning fire and actually hearing some campfire ambience can greatly contribute to immersion.īut pure text games have their advantages, too. The "new"(from my perspective) sound source feature is a very good example of this. There's a reason wesnoth has very elaborate sprite art, sound effects, music, etc. On the other hand, if you're used to sprite based games(as are 99% of players), then something like wesnoth will be much, much easier to learn.įor atmosphere, it's a matter of taste. If you've played ASCII games before, chances are you'll have an easy time picking up new ASCII games. How do I "feel" while playing the game?īoth of these points depend on the player. Very important for smaller/free games that don't get much advertisement, since the first five minutes often decide whether someone will pick up the game or not.Ģ) Atmosphere. There are two important effects of the "presentation" of your game:ġ) How easy is it to understand and use for new players. Of course, even in a graphical game, as an experienced player you'll have a very different perspective on what you're seeing(such as being able to identify unit stats, attacks etc just by the sprite of the unit), but that's not really the issue at hand. When looking at a wesnoth screenshot, chances are that even if you've never played, you'll get the rough idea of what you're seeing. I get what you're saying, but the problem is that this isn't an off/on kind of thing. graphics that determines, whether we have to learn the meaning of the signs anew or not. Now imagine Wesnoth less stereotyped than it is in mainline, say Twibs and Quips and Flaps instead of Elves and Orcs and Undead on a different type of world - suddenly even with wonderful sprites for each unit, everyone would need to learn what a sprite represents by reading its description first for each of them. We even have to write the unit type in the side bar (in letters), because it isn't all that obvious before you learn it. As opposed to what? In Wesnoth you have to learn the sprites as well.
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